Shroom and Gloom Wikibuild 3271281

About the data

Where every number on this site comes from, what is left out on purpose, and what is known to be wrong.

The numbers are read from the game, not from playing it

Everything here is extracted from the Windows build of the game, identified above and in the footer as 3271281_4260376313794051470. That is the depot manifest — the exact bytes downloaded — rather than a version name, because it pins the data to one build with no ambiguity. When the game updates, the whole site is regenerated and the id changes with it.

Card text is rebuilt, not copied

The game stores a cached description on each card, but that cache is stale and holds unresolved placeholder keys, so copying it would put wrong text on the page. Instead the text is regenerated the way the game generates it: each card's effects and properties are resolved against the game's own template strings and localisation tables. Where a card's wording here differs from your screen, the difference is a bug worth reporting.

What is left out

Names you will not see in game

Reward pools and card families have no player-facing names — internally they are strings like X BasicRewardBucket_lv2 P1 and C_gunk. Rather than print those, this site translates them into plain descriptions. The original string is kept on each label, so hovering one shows exactly which pool it is. Enemy names are the developers' own asset names; the game does not localise them, so they read in English on the Chinese pages too.

Known gaps

Unofficial

This is a fan reference. It is not affiliated with Team Lazerbeam or Devolver Digital, and the game's art belongs to them.