About the data数据说明
Where every number on this site comes from, what is left out on purpose, and what is known to be wrong.
The numbers are read from the game, not from playing it
Everything here is extracted from the Windows build of the game, identified above and in the footer as 3271281_4260376313794051470. That is the depot manifest — the exact bytes downloaded — rather than a version name, because it pins the data to one build with no ambiguity. When the game updates, the whole site is regenerated and the id changes with it.
Card text is rebuilt, not copied
The game stores a cached description on each card, but that cache is stale and holds unresolved placeholder keys, so copying it would put wrong text on the page. Instead the text is regenerated the way the game generates it: each card's effects and properties are resolved against the game's own template strings and localisation tables. Where a card's wording here differs from your screen, the difference is a bug worth reporting.
What is left out
- Unfinished cards. The build tags every card with its status. Only cards marked as in use are published; 35 carrying a testing, experimental or work-in-progress tag are held back, leaving 976 on the site.
- Dead reward pools. 6 pools whose own names say they are unused or test-only are dropped.
- Unannounced languages. The build carries 9 languages. Only the two the store page lists are published.
Names you will not see in game
Reward pools and card families have no player-facing names — internally they are strings like X BasicRewardBucket_lv2 P1 and C_gunk. Rather than print those, this site translates them into plain descriptions. The original string is kept on each label, so hovering one shows exactly which pool it is. Enemy names are the developers' own asset names; the game does not localise them, so they read in English on the Chinese pages too.
Known gaps
- The game's Chinese strings are incomplete in places. Some entries are empty and a few mix English into the Chinese template. Pages fall back to English rather than invent a translation.
- A card's numbers are its base values. Effects that scale with the state of a run — how warm the room is, how many enemies are up, how much gunk you are holding — are described but not resolved to a number, because that number only exists mid-fight.
- This is an Early Access game. Anything here can change in the next patch.
Unofficial
This is a fan reference. It is not affiliated with Team Lazerbeam or Devolver Digital, and the game's art belongs to them.
本站每个数值的来源、哪些内容被有意排除,以及已知的问题。
数值读自游戏本身,不是靠玩出来的
本站全部内容提取自游戏的 Windows 构建,其标识在页头和页脚显示为 3271281_4260376313794051470。这是 depot manifest 号——也就是所下载字节的精确标识——而不是版本名,因为它能毫无歧义地把数据钉在某一个构建上。游戏更新后整站重新生成,这个编号也随之改变。
卡牌描述是重建的,不是抄的
游戏会在每张卡上缓存一份描述,但那份缓存是过期的,而且里面存着未解析的占位符,直接照抄会让页面显示错误文本。所以这里的文字是按游戏自己的方式重新生成的:把每张卡的效果和属性,对着游戏自带的模板串和本地化表解析出来。如果某张卡的措辞和你屏幕上不一致,那是值得反馈的错误。
哪些内容被排除了
- 未完成的卡牌。构建里每张卡都带状态标签,只有标记为「使用中」的才会发布;35 张带测试、实验或进行中标签的被扣下,站上保留 976 张。
- 废弃的奖励池。有 6 个池的名字里就写明是未使用或测试用,已剔除。
- 未公布的语言。构建里带有 9 种语言,只发布商店页列出的那两种。
游戏里看不到的名字
奖励池和卡牌家族没有面向玩家的名称——它们在内部是 X BasicRewardBucket_lv2 P1、C_gunk 这样的字符串。本站没有直接印这些,而是把它们翻译成了平实的描述。原始字符串保留在每个标签上,鼠标悬停即可看到具体是哪个池。敌人名沿用开发者的资产名;游戏本身没有做敌人名本地化,所以中文页面上它们仍是英文。
已知问题
- 游戏自带的中文文本有缺失,部分条目为空,少数还在中文模板里混着英文。页面会回退到英文,而不是自行编造翻译。
- 卡牌数值是基础值。那些随对局状态变化的效果——房间温度、场上敌人数量、你手上有多少黏糊——只作描述,不折算成具体数字,因为那个数字只在战斗中存在。
- 这是一款抢先体验游戏,这里的任何内容都可能在下个补丁改变。
非官方
本站是同人资料站,与 Team Lazerbeam 和 Devolver Digital 无从属关系,游戏美术版权归其所有。