Glossary术语表
Every keyword the cards use, 116 of them, with what the game means by it. A card page repeats the ones it needs.
卡牌用到的全部术语,共 116 条,附游戏中的确切含义。每张卡的页面也会重复列出它自己用到的那几条。
Showing显示 116
| Term术语 | Kind类型 | Meaning含义 |
|---|---|---|
| Absorb吸收 | Card property卡牌属性 | Reduce damage you receive by your current absorb value你受到的伤害将会减去当前的吸收值。 |
| Adopt收养 | Keyword关键词 | Give creature a name and make it a permanent card in your hand给一个生物起名,并让它成为永久的牌。 |
| After enemies attack在敌人攻击后, | Trigger触发 | |
| AMPLIFY GLOOM XAMPLIFY GLOOM X | Card property卡牌属性 | When you store gloom, it is multiplied. But the world grows stronger by the same amount当你储存幽暗时,将其翻倍。 但世界的强度也会等量提升。 |
| Analog模拟 | Card property卡牌属性 | Data doesn't work on this card数据无法对此牌产生作用 |
| AUTO TRIGGER自动触发, | Trigger触发 | Triggers if fully ungunked, even on draw. Data can trigger this如果彻底移除黏糊则触发,即使抽到时也会触发。数据可以触发此效果。 |
| BATTERY电池 | Card property卡牌属性 | Requires battery to function需要电池来运作。 |
| Bioheal生物医疗 | Card property卡牌属性 | Boost a card's healing提升一张牌的治疗。 |
Bless祝福 | Status effect状态效果 | WILL INCREASE THE DAMAGE OF THE KILLING CARD BY X会使击杀牌的 伤害提升 X 点。 |
| Camp营地 | Card property卡牌属性 | Deploys a reusable structure in your camp在你的营地布置一个可以重复使用的设施。 |
Confused困惑 | Status effect状态效果 | ATTACK DAMAGE IS DECREASED BY X攻击伤害降低 X。 |
| CONSUME销毁 | Keyword关键词 | This card will be destroyed upon being played此牌在打出时 将会被摧毁。 |
| Creature生物 | Card class卡牌职业 | It's alive, we think, and that's about all we know它大概是活的,但除此之外,我们几乎一无所知。 |
| CRIPPLE致残 | Keyword关键词 | Crippled enemies do not recover their vulnerability被致残的敌人不会从易伤中恢复。 |
| Damage伤害 | Keyword关键词 | The target will lose life目标会失去生命值。 |
| Data数据 | Card property卡牌属性 | Information used to trigger machines or perform experiments用于触发机械或开展实验的信息。 |
DECAY腐朽 | Status effect状态效果 | WHEN DAMAGED, WILL TAKE EXTRA DAMAGE受到伤害时,将会受到额外伤害 |
| DISCHARGE耗能 | Keyword关键词 | __ |
| Draw With Gunk抽取时黏糊 | Card property卡牌属性 | |
| Eager急切 | Card property卡牌属性 | When an enemy dies, reduce energy cost temporarily当一个敌人死去时,暂时降低精力费用。 |
| EAT食用 | Keyword关键词 | The card will be destroyed这张牌将会被摧毁。 |
| ENDLESS无尽 | Card property卡牌属性 | Is not consumed when used in a shop or to feed a creature在商店中用于购物,或是喂食生物后,不会销毁 |
Enrage激怒 | Status effect状态效果 | DEALS X EXTRA DAMAGE. WILL CANCEL ATTACK IF DAMAGED造成 X 点额外伤害。 如果受到伤害,则会取消攻击。 |
| Evolve进化 | Card property卡牌属性 | Evolves after repeat uses在反复使用后会进化。 |
| EXHAUST消耗 | Keyword关键词 | Removes a card from your hand for the rest of the explore or combat从你的手牌中移除一张牌, 直到此次探索或战斗结束为止。 |
| Exhaust消耗 | Card property卡牌属性 | Remove from play until your next encounter从游戏中移除,直到下一场遭遇为止。 |
| FAT GRUBFAT GRUB | Keyword关键词 | FAT GRUB肥胖蠕虫。 |
| FIXABLE可修复 | Card property卡牌属性 | FIX to reuse in future explorations修理以在未来探索中重复使用。 |
| FORGET遗忘 | Keyword关键词 | What does this mean again?被遗忘的事物会从你的套牌中移除。 |
| Fragile易碎 | Card property卡牌属性 | If you receive damage this card is discarded如果你受到伤害, 这张牌便会被弃置。 |
| Gloom幽暗 | Card property卡牌属性 | Dark energy, captured to make you stronger黑暗能量聚集于此,用于提升你的力量。 |
| Gunk黏糊 | Card property卡牌属性 | Playing gunk costs energy Gunked cards Linger On turn start: -1 Gunk打出黏糊消耗精力 黏糊卡牌具有留存 回合开始时:-1 黏糊 |
| HANDY趁手 | Card property卡牌属性 | Always be drawn first. Can't be removed from deck总是最先被抽取。 无法从套牌中移除。 |
| Horror恐怖 | Card property卡牌属性 | Horrors are not stolen by enemies恐惧不会彼此影响。 |
Hot Sauce辣酱 | Status effect状态效果 | WILL SPAWN X SPICY TOASTIES UPON DEATH死亡时将生成 X 个热辣烤菇。 |
| IF ALL GUNK REMOVED ON ANY CARD如果有牌彻底移除黏糊, | Trigger触发 | __ |
| If card is exhaused当此牌被消耗时, | Trigger触发 | |
| IF FATAL如果致命, | Trigger触发 | Will trigger if the damage caused by this card is fatal如果此牌造成了致命伤害, 此效果便会触发。 |
| IF FED如果被喂食, | Trigger触发 | Looks hungry!看起来很饿! |
| IF FIXED如果被修理, | Trigger触发 | Can you Fix it? Yes, you can!你可以修好它吗?你可以! |
| IF FULLY UNGUNKED如果彻底移除黏糊, | Trigger触发 | For each gunk that is added to a card每将一层黏糊 添加至一张牌。 |
| IF GUNK IS REMOVED on this card每当此牌的黏糊被移除时, | Trigger触发 | For each gunk that is consumed每移除 一层黏糊。 |
| IF GUNKED如果变得黏糊, | Trigger触发 | IF GUNKED如果变得黏糊, |
| IF REVEALED如果被揭示, | Trigger触发 | Something is hidden here. Can be revealed这里藏了一些东西。 可以被揭示。 |
| IF STORED GUNK CONSUMEDIF STORED GUNK CONSUMED | Trigger触发 | __ |
| IF UNGUNKING CARD如果用于彻底移除黏糊, | Trigger触发 | When all gunk consumed on a card当一张牌所有 黏糊被移除 |
| If would be discarded by another card, instead当此牌将被另一张牌弃置时,改为 | Trigger触发 | __ |
| If you add a status to an enemy如果你为敌人施加一种状态, | Trigger触发 | When you apply a new status on an enemy. LODGED doesn't count!当你对敌人施加新状态时。 (贴附不算!) |
| If you break如果你击破, | Trigger触发 | __ |
| If you dig如果你挖掘, | Trigger触发 | __ |
| If you do not choose this card如果未选择此牌, | Trigger触发 | |
| IF YOU EAT如果你进食, | Trigger触发 | __ |
| If you feed如果你喂食, | Trigger触发 | __ |
| If you fix如果你修理, | Trigger触发 | __ |
| If you ignite如果你点燃, | Trigger触发 | __ |
| If you remove gunk from a card如果你移除了一张牌的黏糊, | Trigger触发 | __ |
| If you take damage如果你受到伤害, | Trigger触发 | __ |
| Inescapable难逃 | Card property卡牌属性 | When discarded this card is placed on the top of your draw pile此牌被弃置时, 将会置于你的抽牌堆顶。 |
| Lethargy昏沉 | Card property卡牌属性 | Reduce draw by 1抽牌量 -1 |
| Linger留存 | Card property卡牌属性 | This card will not be discarded at the end of the turn此牌不会在 回合末被弃置。 |
| Lodged贴附 | Keyword关键词 | Will insert itself into a being. Once the being dies, the card returns to hand会将自己附着在一个生物身上。该生物死去时,卡牌会回到手中 |
| MACHINE机械 | Card class卡牌职业 | Represents machines or constructed devices代表机械或人工装置。 |
| Marked标记 | Status effect状态效果 | RANDOM PRIORITIZES THIS ENEMY随机效果优先以 此敌人为目标。 |
MELTING融化 | Status effect状态效果 | GIVES X MELTY ON DEATH死亡时给出 X易融。 |
| Mood情绪 | Card property卡牌属性 | Can be harnessed by those who can control their emotions掌握自己的情绪,就可以对其加以利用。 |
| Necrotic死冥 | Card property卡牌属性 | Will be drawn when a card's decay grows当一张牌腐朽增长时 会抽取此牌 |
| Permanent永久 | Keyword关键词 | New card in your deck套牌中的新牌。 |
| Persistent持久 | Card property卡牌属性 | Not discarded when played打出时不会被弃置。 |
| Plump膨胀 | Keyword关键词 | Heals target but enemy will be more delicious if cooked治疗目标,但烹饪后敌人更美味。 |
Plump膨胀 | Status effect状态效果 | WILL BE MORE DELICIOUS IF COOKED烹饪后更美味 |
Poisoned中毒 | Status effect状态效果 | LOSE X HEALTH ON TURN END回合结束时失去 X 点生命值。 |
| RAGE暴怒 | Card property卡牌属性 | Your attacks deal extra damage你的攻击造成 额外伤害。 |
| REPLENISH补充 | Card property卡牌属性 | When drawn, draws an extra card抽取时,额外抽一张牌。 |
| SCATTERED散射 | Card property卡牌属性 | Deals more damage to Marked targets对标记的目标造成更高伤害。 |
SEASONING调味 | Status effect状态效果 | WILL SPAWN X TOASTIES UPON DEATH死亡时将生成 X 个烤菇。 |
Spell Weakness咒语虚弱 | Status effect状态效果 | WILL TAKE X DAMAGE WHENEVER YOU PLAY A CARD当你打出一张牌时,将会受到 X 点伤害。 |
| Stainless不锈 | Card property卡牌属性 | Cannot be gunked无法获得黏糊。 |
| STORE存储 | Keyword关键词 | Move gunk from cards in your hand into your Gunk SackMove gunk from cards in your hand into your Gunk Sack |
| STORE PROTEINSTORE PROTEIN | Keyword关键词 | __ |
| STORED GUNKSTORED GUNK | Keyword关键词 | Stored gunk is used while exploring, and harvested during combatStored gunk is used while exploring, and harvested during combat |
| STRAY DOG流浪狗 | Keyword关键词 | A STRAY DOG流浪狗。 |
| STUBBORN顽固 | Card property卡牌属性 | If another card forces this card to be discarded, it instead reduces its cost temporarily如果另一张牌强制弃置此牌,则会改为暂时降低此牌费用。 |
STUDIED研学 | Status effect状态效果 | GIVES DATA ON DEATH死亡时给出 数据。 |
Stun震慑 | Status effect状态效果 | SKIPS ITS ACTION跳过其行动。 |
| Temporary临时 | Card property卡牌属性 | Destroyed when leaving your hand离开手牌时即会被摧毁。 |
| TRIVIAL琐物 | Card property卡牌属性 | Playing this card does not count as playing a card打出这张牌不会算作打出了一张牌。 |
| TRUFFLE PIG松露猪 | Keyword关键词 | TRUFFLE PIG松露猪。 |
| Unplayable无法打出 | Card property卡牌属性 | Can't be cast无法打出。 |
| Uses X使用 X | Card property卡牌属性 | Can be triggered with Data可以用数据触发。 |
VULNERABLE易伤 | Status effect状态效果 | WILL RECEIVE X% MORE DAMAGE会额外受到 X% 伤害。 |
| Warmth温暖 | Card property卡牌属性 | Protects you from danger保护你免受危险。 |
| When a card grows当一张卡牌成长时, | Trigger触发 | When a card grows permanently当一张牌永久成长时 |
| When a gunked card kills an enemy当一张具有黏糊的牌杀死敌人时, | Trigger触发 | When enemy killed by a card that is gunked当敌人被一张具有黏糊的牌杀死时 |
| When a Machine is triggered当一张机械牌触发时, | Trigger触发 | |
| When an enemy dies当一个敌人死去时, | Trigger触发 | Whenever an enemy health reaches zero当一个敌人的生命值降低到 0 时 |
| When an enemy is marked当一个敌人被标记时, | Trigger触发 | Trigger when an enemy is marked当一个敌人被标记时触发 |
| When any card is lodged当有牌贴附时, | Trigger触发 | Trigger when any card is lodged当一张牌贴附时触发 |
| When drawn抽到时, | Trigger触发 | When this card enters hand当此牌进入手牌时 |
| When food enters your hand当一张食物牌进入你的手牌时, | Trigger触发 | If food enters your hand当食物牌进入你的手牌时 |
| When food is made创造食物时, | Trigger触发 | If Food is made如果创造食物 |
| When is applied当被施加时, | Trigger触发 | Trigger when decay is applied to an enemy当一个敌人被施加腐朽时触发 |
| WHEN OVERCHARGED当过量充能时, | Trigger触发 | When battery goes above max, a card becomes overcharged. Overcharged cards play twice当电池充能高于上限时,牌张即会进入过量充能状态。 过量充能的牌会生效两次。 |
| When warmth increases当温暖提升时, | Trigger触发 | |
| When you begin your turn当你开始回合时, | Trigger触发 | __ |
| When you deal damage当你造成伤害时, | Trigger触发 | __ |
| When you draw a card当你抽牌时, | Trigger触发 | When a card is drawn抽到一张牌时 |
| When you end your turn当你结束回合时, | Trigger触发 | __ |
| When you gain energy当你获得精力时, | Trigger触发 | Energy is used to play cards精力用于打出卡牌。 |
| When you heal当你治疗时, | Trigger触发 | Healing means health increasing治疗意味着恢复生命值。 |
| When you heal past max health当你治疗超过生命值上限时, | Trigger触发 | __ |
| When you open a lock当你开锁时, | Trigger触发 | __ |
| When you play 5 cards当你打出5张牌时, | Trigger触发 | __ |
| When you play a card当你打出一张牌时, | Trigger触发 | __ |
| When you play an attack or skill当你打出一张攻击或技能牌时, | Trigger触发 | __ |
| When you reveal当你揭示时, | Trigger触发 | __ |
| When you set up a camp当你扎营时, | Trigger触发 | __ |












