Shroom and Gloom Wikibuild 3271281

Glossary

Every keyword the cards use, 116 of them, with what the game means by it. A card page repeats the ones it needs.

TermKindMeaning
AbsorbCard propertyReduce damage you receive by your current absorb value
AdoptKeywordGive creature a name and make it a permanent card in your hand
After enemies attackTrigger
AMPLIFY GLOOM XCard propertyWhen you store gloom, it is multiplied. But the world grows stronger by the same amount
AnalogCard propertyData doesn't work on this card
AUTO TRIGGERTriggerTriggers if fully ungunked, even on draw. Data can trigger this
BATTERYCard propertyRequires battery to function
BiohealCard propertyBoost a card's healing
BlessStatus effectWILL INCREASE THE DAMAGE OF THE KILLING CARD BY X
CampCard propertyDeploys a reusable structure in your camp
ConfusedStatus effectATTACK DAMAGE IS DECREASED BY X
CONSUMEKeywordThis card will be destroyed upon being played
CreatureCard classIt's alive, we think, and that's about all we know
CRIPPLEKeywordCrippled enemies do not recover their vulnerability
DamageKeywordThe target will lose life
DataCard propertyInformation used to trigger machines or perform experiments
DECAYStatus effectWHEN DAMAGED, WILL TAKE EXTRA DAMAGE
DISCHARGEKeyword_
Draw With GunkCard property
EagerCard propertyWhen an enemy dies, reduce energy cost temporarily
EATKeywordThe card will be destroyed
ENDLESSCard propertyIs not consumed when used in a shop or to feed a creature
EnrageStatus effectDEALS X EXTRA DAMAGE. WILL CANCEL ATTACK IF DAMAGED
EvolveCard propertyEvolves after repeat uses
EXHAUSTKeywordRemoves a card from your hand for the rest of the explore or combat
ExhaustCard propertyRemove from play until your next encounter
FAT GRUBKeywordFAT GRUB
FIXABLECard propertyFIX to reuse in future explorations
FORGETKeywordWhat does this mean again?
FragileCard propertyIf you receive damage this card is discarded
GloomCard propertyDark energy, captured to make you stronger
GunkCard propertyPlaying gunk costs energy Gunked cards Linger On turn start: -1 Gunk
HANDYCard propertyAlways be drawn first. Can't be removed from deck
HorrorCard propertyHorrors are not stolen by enemies
Hot SauceStatus effectWILL SPAWN X SPICY TOASTIES UPON DEATH
IF ALL GUNK REMOVED ON ANY CARDTrigger_
If card is exhausedTrigger
IF FATALTriggerWill trigger if the damage caused by this card is fatal
IF FEDTriggerLooks hungry!
IF FIXEDTriggerCan you Fix it? Yes, you can!
IF FULLY UNGUNKEDTriggerFor each gunk that is added to a card
IF GUNK IS REMOVED on this cardTriggerFor each gunk that is consumed
IF GUNKEDTriggerIF GUNKED
IF REVEALEDTriggerSomething is hidden here. Can be revealed
IF STORED GUNK CONSUMEDTrigger_
IF UNGUNKING CARDTriggerWhen all gunk consumed on a card
If would be discarded by another card, insteadTrigger_
If you add a status to an enemyTriggerWhen you apply a new status on an enemy. LODGED doesn't count!
If you breakTrigger_
If you digTrigger_
If you do not choose this cardTrigger
IF YOU EATTrigger_
If you feedTrigger_
If you fixTrigger_
If you igniteTrigger_
If you remove gunk from a cardTrigger_
If you take damageTrigger_
InescapableCard propertyWhen discarded this card is placed on the top of your draw pile
LethargyCard propertyReduce draw by 1
LingerCard propertyThis card will not be discarded at the end of the turn
LodgedKeywordWill insert itself into a being. Once the being dies, the card returns to hand
MACHINECard classRepresents machines or constructed devices
MarkedStatus effectRANDOM PRIORITIZES THIS ENEMY
MELTINGStatus effectGIVES X MELTY ON DEATH
MoodCard propertyCan be harnessed by those who can control their emotions
NecroticCard propertyWill be drawn when a card's decay grows
PermanentKeywordNew card in your deck
PersistentCard propertyNot discarded when played
PlumpKeywordHeals target but enemy will be more delicious if cooked
PlumpStatus effectWILL BE MORE DELICIOUS IF COOKED
PoisonedStatus effectLOSE X HEALTH ON TURN END
RAGECard propertyYour attacks deal extra damage
REPLENISHCard propertyWhen drawn, draws an extra card
SCATTEREDCard propertyDeals more damage to Marked targets
SEASONINGStatus effectWILL SPAWN X TOASTIES UPON DEATH
Spell WeaknessStatus effectWILL TAKE X DAMAGE WHENEVER YOU PLAY A CARD
StainlessCard propertyCannot be gunked
STOREKeywordMove gunk from cards in your hand into your Gunk Sack
STORE PROTEINKeyword_
STORED GUNKKeywordStored gunk is used while exploring, and harvested during combat
STRAY DOGKeywordA STRAY DOG
STUBBORNCard propertyIf another card forces this card to be discarded, it instead reduces its cost temporarily
STUDIEDStatus effectGIVES DATA ON DEATH
StunStatus effectSKIPS ITS ACTION
TemporaryCard propertyDestroyed when leaving your hand
TRIVIALCard propertyPlaying this card does not count as playing a card
TRUFFLE PIGKeywordTRUFFLE PIG
UnplayableCard propertyCan't be cast
Uses XCard propertyCan be triggered with Data
VULNERABLEStatus effectWILL RECEIVE X% MORE DAMAGE
WarmthCard propertyProtects you from danger
When a card growsTriggerWhen a card grows permanently
When a gunked card kills an enemyTriggerWhen enemy killed by a card that is gunked
When a Machine is triggeredTrigger
When an enemy diesTriggerWhenever an enemy health reaches zero
When an enemy is markedTriggerTrigger when an enemy is marked
When any card is lodgedTriggerTrigger when any card is lodged
When drawnTriggerWhen this card enters hand
When food enters your handTriggerIf food enters your hand
When food is madeTriggerIf Food is made
When is appliedTriggerTrigger when decay is applied to an enemy
WHEN OVERCHARGEDTriggerWhen battery goes above max, a card becomes overcharged. Overcharged cards play twice
When warmth increasesTrigger
When you begin your turnTrigger_
When you deal damageTrigger_
When you draw a cardTriggerWhen a card is drawn
When you end your turnTrigger_
When you gain energyTriggerEnergy is used to play cards
When you healTriggerHealing means health increasing
When you heal past max healthTrigger_
When you open a lockTrigger_
When you play 5 cardsTrigger_
When you play a cardTrigger_
When you play an attack or skillTrigger_
When you revealTrigger_
When you set up a campTrigger_