Familiarity熟悉
0

- Energy
- 0
- Deck
- Combat
- Class
- Mood
- Shop cost
- 1
- Tier
- 0
Triggers
When you end your turn, Heal 2.
If you take damage, +1 healing.
Properties
- Temporary
- Mood
- Unplayable
What the keywords mean
- Mood
- Can be harnessed by those who can control their emotions
- Temporary
- Destroyed when leaving your hand
- Unplayable
- Can't be cast
- If you take damage
- _
- When you end your turn
- _